Showing posts tagged with sound:
The word Synestizer is a blend of the word synthesizer (electric signals converted into sounds) and synaesthesia (sensation together). The synestizer is an attempt to sonify the live imagery of a (web-)camera by making colour-values audible in different ways. The idea behind the synestizer is to let visual and audio-input interact to tickle the synapse between your ears and eyes. In many ways visualizers (including screensavers) do this by transforming sound into animated or generated graphics. The synestizer tries to do the opposite as it translates Red, Green and Blue values to sound. For this effect or let’s say „sense“ there are new methods and techniques explored, developed and spread online.
Got chrome or opera browser? Head to www.synestizer.com and give it a try! You may also check it out on your (powerfull) Android phone/tablet.
This is work in progress. Code is on github.
Noisetracks is an android app for recording and sharing sounds. The sounds are geo located and can be looped and pitched. The app is still in its beta testing phase.
"Cheminée" - exhibited at "Haus der Kunst" in Munich until 3rd of October.
"Dann flackert’s, prasselt’s und knackt’s gemütlich, als würden Flammen übers Holz lecken." (Münchner Merkur)
Game Of Sound is an audio visual software which generates algorithmic music based on cellular automata. The name comes from John Conway's famous Game Of Life. The dynamic system of cellular automata is used to generate sounds and visuals at the same time. The unpredictable states of the automata lead to complex and surprising sounds and visuals.
The software interfaces with Open Sound Control (OSC) to other audio software (pure data, max/msp, Reaktor) which does the audio synthesis.
Game Of Sound can be interactively played by one or more performers.
GP2X version 1.0.0
Game of Sound for Gamepark's open source linux handheld console GP2X.
Nintendo DS version.
„BLACK CIRCLES“ is an experimental software, developed for nintendo's DS handheld console. It's a mixture of a game, simulation and generative music. The project was developed in collaboration with Aurelio Lucchesi.
„BLACK CIRCLES“ is evaluating the console as an artistic and playful tool and means of expression. Beyond super mario black circles are part of a simulation and produce disturbing noise. The game can be controlled by touchscreen and motion sensors.
even more fun with ds motion card! (not shown in youtube video..)